It happens every year. There’s a new Call of Duty announced – and that announcement is coupled with enough adjective-laden hyperbole to launch unemployed copywriters in to outer space. And usually, a trailer that’s exciting enough to tempt lapsed Call of Duty fans in to jumping back in.
Despite my own mutterings, I’ve very nearly always enjoyed Call of Duty games, though I tend to stay very far away from the multiplayer, which is a hive of scum and villainy. I’m one of those mythical single player Call of Duty players, who play it for the bombastic popcorn entertainment of it all. The single player offerings have, in my opinion, been a little dull of late though. It started with Ghosts, which featured an abominably clumsy narrative plodding pacing – and hasn’t quite righted itself yet.
Infinite Warfare, silly name and hyperbole aside, may be the one that gets it back on track. The thing that’s got me cautiously optimistic is the space battle stuff. If you watched the announcement trailer, you’d have seen our Call of Duty hero climb in to an aircraft and head in to space – opening up an arena for space battles. You’d probably assumed that, like most Call of Duty events, it’s all scripted. Apparently that’s not the case.
According to Infinity Ward design director Jacob Minkoff, it’s more “holistic” than that. The fighter – called a Jackal –”can transform between atmospheric flight mode and zero-G flight mode for when you have to dogfight in the vacuum of space,” he told IGN.
“It’s kind of the Top Gun fantasy,” he explained, saying of the Jackal that “it’s your fighter that you get to upgrade and customize. You get to walk along the flight deck and have the flight crew preparing it for you and saluting you and you get into it and you fly out into these crazy missions that you chose to go to.”
The “completely holistic” vehicle sections, Minkoff says aren’t shoehorned, as “they are seamlessly woven into the fiction of the character and the mechanics of the game.”