One thing you can never call the first Dishonored game, is dumb. It was beautiful, deep and featured a style of play that allowed you to run around as a pinhead with magical knives or an operative in the dark who could make the most of the game mechanics and come up with unique ways to succeed. The first Dishonored was very much the spiritual child of games such as Deus Ex and System Shock.
Games where thinking got you further than just jumping into the fray and hoping for the best. And that’s a feeling that the sequel is looking to bring back. “I hope more people gravitate towards games like ours where you do have to think, you have to absorb the narrative, you have to understand the mechanics,” Creative Director Harvey Smith said to Game Informer .
With that said, Dishonored is a game where if you want to approach it as an action game where you run from the beginning of the game to the end of the game, it’s a courtly entry where you have corrupt assassination targets and you take them down at the end of the day and you take back the throne. You can play it like that.
On the other hand, if you want to creep through the game and think about combining the mechanics in interesting ways and observing the world and absorbing all of the lore of the Empire of the Isles you can do that as well. If you want to play the game five times, you can play as Corvo or Emily, violently or stealthy. It really does lend itself to various levels of depth I guess I’m saying the same way some movies do.
You can go and watch the car chases and things like that, or you can get into the subtext of the characters and the history of cinema.
I liked the first Dishonored. It took me way too long to actually get my hands on a copy of it and play through, but it was worth it. A more cerebral affair, that had me thinking every move I made several steps in advance. And I also like to imagine that it had a big impact on the industry. That it showed that players are happy to not rely on instinct, and use a combination of brains and brawn to handle a situation. Something which Smith hopes that the genre will pay attention to with Dishonored 2.