The latest CS:GO update has arrived and Valve have dropped the ball on the deathcam adding the long awaited (possibly needed?) “Fade to Black” on death.
In CS 1.6 when a player died his camera would go black, rendering him somewhat useless for the remainder of the round, not allowing him to relay any information about his death, where the enemies are, and their potential next move. In CS:GO, however, this feature was only implemented last night with a deathcam “blur” and “fade to black.”
In CS:GO the deathcam played a somewhat crucial role as it allowed dead players to relay the final seconds of information after their deaths to their teammates. Much of this information is listed above, and the opponents also used the deathcam to perhaps relay the incorrect information to the deceased in order to give away false intentions. It was somewhat strategic, but there has been a rallying force behind bringing back the “fade to black” option for competitive CS:GO.
This latest patch is a breakthrough in gameplay, according to Valve, and brings with it a few much needed changes to CS:GO. Aside from the above mentioned change, spectating has become a lot smoother with reduced spectator freeze-time, from five seconds to three. There will also be a fade and blur upon death of a player for spectators, and a more “aggressive” fade and blur for players killed by a headshot. These improvements are crucial to better CS:GO’s spectating experience, a fantastic initiative to ensure longevity for the eSport.
Valve have also added a new cosmetic feature called “Pins” for traders. Pins have in the past been limited to those who purchase them at Majors, but from June 1st you will be able to purchase them online, or via the Steam store, and add them to your physical CS:GO collection.