Here’s what we think of Uncharted 4 (so far)

Nathan Drake is an asshole. He’s always been an asshole – and a mass murderer, despite being an affable chap laden with roguish charm. Uncharted 4 doesn’t change that – but it does humanise Nathan Drake in ways that I hadn’t anticipated.

Right now, you should be reading a number of reviews for what’s arguably Sony’s biggest game release this year. Mine isn’t one of them. Because we live at the tip of Africa, and live in a world where digital codes seemingly don’t exist, I only received the game on Tuesday. Since then, I’ve managed to put in around 11 hours of game time, and according to the game’s in-game tracker, I’m only about 70% of the way through. Probably because I’ve spent half my time in photo mode, capturing some incredible stills.

While I think I could probably knock out a review, it wouldn’t be fair to the game or consumers to write about a narrative-driven game without having finished it. And then there’s the multiplayer, which I’ve only just scratched.

And it really is narrative-driven. This Uncharted is packed with so much more storytelling than previous ones – and that storytelling, so far, is wonderful. Right from the onset, the game is packed with poignant moments that establish Nathan Drake as person; his motivations, his relationship with his brother. And thanks to some of the very best facial animation and motion capture I’ve seen in a game, it pulls it all off.

Yes, once again Naughty Dog has pushed PlayStation hardware further than we’ve seen it pushed before, and the game is filled with trademark Uncharted “wow” moments that have Nathan and his cohorts caught up in wildly improbable, but terribly exciting scenarios. Each area is a visual marvel, and a wonderful display of how hardware can be wielded in the right hands.

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