Just Cause 3’s Mech Land Assault is a fun but buggy mess

If you’re still playing Just Cause 3, then you’re probably the kind of person who has a full back tattoo of Michael Bay. Yes, Just Cause 3 isn’t perfect. But as a sandbox that players can destroy one statue at a time with a variety of explosives? It’s kind of superb. Just Cause 3 is also massive. So bloody massive, that taking a car is pointless. You’re better off sticking to riding air currents, whether it be from a fighter jet or your own wingsuit.

The first bit of DLC in the Air, Land and Sea pass gave Rico a substantial upgrade to his wingsuit, essentially turning him into Iron Man but with a suave accent. It was a decent diversion. Lengthy enough to spend an afternoon on, even if the story was rubbish and the action was predictable. The latest bit of DLC, Mech Land Assault is more of the same really. It’s just almost completely broken as well.

Look, the entire setup is rubbish. Black Hand troops have Eden technology, and Rico has to stop them from going global with all that advanced hardware. It’s the stuff of Steve Seagal bargain bin DVDs. But there’s nothing wrong with that. The real charm, is in the new vehicle: A proper mech, that can roll around on four wheels and punch stuff. Or shoot stuff. Or even use magnets to attract said stuff and fling it over a cliff.

Brilliant stuff, with technology that was pilfered from a VHS copy of Robot Jox. I have zero complaints about that. It’s the execution of all this that gets to me. Numerous bugs are present here, so here’s a list of what I encountered because why not:

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