Would I play a game about a gigantic green steroid rage monster punching moons into gamma-irradiated dust? Hell yeah I would. But Space Hulk: Deathwing isn’t that kind of game. Instead, it stars you as one of the Emperor’s finest, a heretic-purging killdozer clad in the finest Terminator armour and sent to go do what you do best: Clean up the Imperium of Man of anything that doesn’t serve the glorious God-Emperor who watches over his flock from his immortal throne.
If you were hungry for a taste of that Space Marine action, you probably got some of it last week in a beta session. And that’s good, because the beta yielded some crucial information to developer Streum On Studio. Information which made them realise that they’ll need the launch date shifted by a week in order to optimise Space Hulk: Deathwing better. Here’s what they had to say in a press release:
Space Hulk: Deathwing, the FPS of Streum On studio set in the Warhammer 40,000 universe, closed its technical beta last week, during which tens of thousands of players were able to give the team valuable feedback. The team is currently working relentlessly to address the technical points raised. Most issues have already been addressed, including drastic improvement in loading times, optimisation of general performance, improvement of interface and menu elements, sound-design changes including character voices, and fix of numerous bugs and nearly all occurrences of crashes.
Work is of course ongoing to fix the remainder of these issues.
In order to offer the best possible experience at launch, we have decided to postpone a few days the release of Space Hulk: Deathwing to allow the Streum On Studio and Focus Home Interactive teams to work on the final adjustments and optimisation. As a result, the game will release December 14th on PC.
Not the end of the world then. To help compensate for this, Streum On released a salvo of new images. Gaze upon them, heretics: