Tetris Ultimate Review – rock out with your block out

If there’s one game that everybody should know, including your parents (heck, probably even your grandparents), it’s Tetris. Ever since its first release over 30 years ago, the blocky puzzle title has had countless people hooked. Even more countless, is the number of editions and versions the curiously addictive game has seen. It’s been on just about every platform you can think of, including, believe it or not, graphing calculators, and seen some sort of attention from just about everybody walking planet earth. But hey, that’s just me generalising like a boss – let’s backtrack for a second, and assume that you’re a very, very, very rare person who has no idea what the hell Tetris is.

Tetris is a puzzle game created by Russian video game designer, Alexey Pajitnov. The goal is to control falling tetrominoes (various shapes made up of 4 blocks), and line them up horizontally. Doing so causes the newly formed line to disappear, and rewards the player with points. As the game proceeds, the tetrominoes fall faster and faster, making it harder to place them carefully. The game ends when the screen becomes too full, and the fallen blocks reach the very top.

It’s a classic, addictive formula, and one that, 3 decades later, is pretty difficult to build upon and innovate into something truly unique. You know what they say though… “if it ain’t broke, don’t fix it”, and that’s exactly what Ubisoft have tried to do with their take on the old school title, with their modern version called Tetris Ultimate. It’s been out consoles for quite a while now, but finally, it’s made its way to PC too. Being a closet fan of the the ancient blocky puzzler, I dived into it expecting to feel that nostalgic magic rekindling.

Except, I really didn’t, but only because getting Tetris Ultimate to run proved to be an absolute headache. Somehow, with a game of this nature and its not-at-all-demanding visuals or processing power, I kept getting booted back to my desktop without so much as an explanation.

After some troubleshooting, I realised that the reason for this was because the game, for some reason, defaults to a resolution of 2560 x 1440. Being a mere mortal only owning a monitor capable of running 1080p visuals, I had to adjust this setting down to 1920 x 1080. You’d think it’s an option that would only need changing once, but it wasn’t. Each time I booted up Tetris Ultimate, I had to navigate to the visual menu to change it, unless I wanted to get kicked back to desktop after selecting any of the game modes of course.

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