World of Warcraft Legion Review – Blind Grind

There’s a very good reason I never touched World of Warcraft in my ten odd years of gaming. Every time I mentioned it I was warned, “It will suck you in, and you will never get out.” With that in mind, I could not wait to jump back into the latest World of Warcraft expansion – Legion. If you thought World of Warcraft would consume your life in the previous expansions, it’s probably best to stay away from this one.

From our time travel back in Warlords of Draenor, Gul’dan decides it’s his duty to bring back the Legion, and bosses of old, to wreak havoc on Azeroth once more. This is exactly where you find yourself, where it all began in Dalaran. Only this time you’re met with odd decisions, and the feeling that something is not quite right. It’s important to note that the last time the Burning Legion led their assault on Azeroth, the Alliance and Horde banded together to put an end to it. This time, things are a bit… different.

Raise your weapon

Sitting around on Monday evening, awaiting the launch, the only thing keeping me awake (on top of praying that servers held) was the quest for my Artifact Weapon. Each Artifact Weapon is dependent on your class, and yes you can own a weapon for each one of your specialisations. The Class Order Campaign begins with accepting the responsibility of wielding this Artifact, and aiding your allies in retrieving it from the clutches of some or other demon.

If you’ve ever felt like you’re just a gun for hire in the World of Warcraft, the Artifact weapon does away with those unguided feelings – as you now have an ancient Artifact equipped, along with a greater sense of responsibility. And it packs a punch. Part of the now endless grind that is Legion is slowly upgrading this Artifact by increasing its Power from quests and instances. My bow, as a Hunter, was perhaps not as famous as Ashbringer or Doomhammer, but the bow of Alleria Windrunner would more than suffice.

The biggest realisation as to why you’d need this weapon becomes clear as the story goes on. You begin to understand that no mere forged weapon can defeat the Legion. The need to continuously grind and upgrade your Artifact becomes of utmost importance as the story progresses.
With that in mind, I feel this is the best place to begin. It’s well known that I have my opinions about Blizzard, but one thing I can never fault them on is their ability to tell a damned good story, and Legion is no exception.

Stay awhile and listen

The curve ball Blizzard threw in Warlord’s of Draenor left a lot of die-hard lore fans scratching their heads as they tried to figure out what direction Blizzard had in mind for the last few instalments of World of Warcraft. The pre-expansion story tied up beautifully with the ending of Warlords, where the Alliance and Horde would once again band together. Only this time a bit of a misunderstanding between both factions left equal feelings of betrayal. It kicks off an incredible journey as you prepare yourself to fight off the Legion.

Unsure whether you will have the aid of your sworn enemies, the first phase of questing gives you the option of four separate zones. In each zone, a crucial part of the main story is revealed, coupled with amazing cinematics featuring your favourite heroes. I, of course, play as part of the Horde, so speaking of the natural progression through the story, I can honestly tell you it’s one hell of a roller coaster. To avoid all spoilers, let me just say everything begins to make sense, at the same time nothing makes sense – but there is an eerie feeling of distrust and skepticism, making way for euphoria as you complete each zone.

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